Navigation: added -4 penalty for no equipment Surgery: default First Aid-8 => First Aid-12 Physician: default First Aid-7 => First Aid-11 Levels of Language Skill: table changed substantiallyĭiagnosis: default First Aid-4 => First Aid-8 Mechanic: (moved here from Vehicle Skills) Jeweler: default Blacksmith-3 => Blacksmith-4 (Architecture moved to Scientific Skills)Īrmoury: TL5+ definition clarified, specialties added, added -5 penalty Two-Handed Sword: added default to Force Sword-3 Spear Throwing: added default to Spear Thrower-4 Shortsword: added default to Force Sword-3 Shield: Block 1/3 => 1/2 Shield skill, added default Buckler-2 Swimming: rules changed and moved to Success Rolls chapterīrawling: "native punching ability" default mention removedīroadsword: default to Force Sword-3 addedįast-Draw: added specialties (Blackjack, Magazine, Speedloader), added Skiing: slight change in critical failure effects Veterinary: unfamiliar type penalty -5 => -2īard: Performance-2 default added, language penalties addedĪcrobatics: Double-Jointed bonus removed, added substitution for DX rolls, Improving Skills with Defaults: sidebar added Point Costs for Skills: lower limit of cost now 1/2 pt. Maximum Default: added effective attribute maximum of 20 for defaults Specializing: added -2 "outside specialty" penalty for having 2 specialties Prerequisites: added prohibition on using defaults for prereqs Split Personality: new mechanics for designing characters with this problemĭependent: added 50-75 pt. Phobias: mechanics changed to use new Fright Check rules, -3 penalty to Mental Disadvantages: the "14 rule" clarified, uses new Will rollsīerserk: IQ => Will roll, mechanics for negative HT changed to accomodateĭelusions: names changed, -10 pt. Social Stigma: the -20 pt example (slaves) removedĭwarfism: added -1 penalty to Move, ST-4 for Jumpingįat: added penalties for Disguise, Shadowing, ST+2 bonus for Slams Limiting Disadvantages: 3-disadvantage limit removed, "required"ĭisadvantage exception to -40 pt. Musical Ability: now explicitly includes Singing in affected skills Mathematical Ability: skill bonuses changed, computational ability moved Lightning Calculator: added (split off from old Mathematical Ability) The symbol "=>" separates simple value or phrasing changes, with the 2nd edition value before, and the 3rd edition after, the change symbol.Ĭhanges from GURPS Basic Set 2nd edition to 3rd editionĬombat Reflexes: 10 => 15 pts., gives new bonuses to Active Defenses,ĭouble-Jointed: bonus to Acrobatics removedĮidetic Memory: first level: 20 => 30 pts. Notations used: a lone "added" means the material is entirely new to the Basic Set (although it probably appeared elsewhere in worldbooks or Roleplayer). I've only omitted trivial rewording changes and the like. It was created to help SJ in preparing GURPS Update, but others may find it useful as a guide to the various changes. This is a list of all the changes I found between the 2nd and 3rd editions of the Basic Set.
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